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3D Character Modeling for Real-Time Games
The video game industry is booming and studios like Blizzard, Ubisoft, and Riot Games need skilled character modelers to create visually-stunning characters. 3D Character Modeling 02 for Games teaches the workflows every artist needs to create high-quality character models, based on current real-time production techniques. Take the character you designed in Introduction to 3D Character Modeling to the next level by optimizing it for AAA games. Learn efficient retopology flow, texturing and shading techniques, and portfolio-ready presentation, and become a character modeler in just 6 months!Q&A with Blizzard Lead Character Artist
We sat down with Hong Chan Lim to chat about his new workshop, why he loves modeling game characters, and the difference between high-poly and low-poly models. Animation Mentor: In your mind, what’s so cool about modeling these characters and working in the games industry? Hong Chan Lim: I’ve worked on both feature film and game characters, and each is a unique experience. For me, real-time game characters are fun because after they’re finished you will be able to interact with and play them! Seeing my game characters broadcast by Esports and streamers is just an amazing experience, and I’m so thankful for people who like to cosplay them! Having passionate fans is another level of satisfaction that comes back to me as a gift.
Black Widow 3D character model and detail by Hong Chan Lim.
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In-game character model comparison between Goldeneye (1997) and Assassin’s Creed Valhalla (2020)
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3D model of Marvel’s Black Widow by Hong Chan Lim
Meet Your Mentor: Hong Chan Lim
Hong is a lead character artist at Blizzard Entertainment working on Overwatch. Hong Earned a BFA in 3D Graphics and Technology at The School of The Art Institute of Chicago and started his career making Superman Returns NDS at SCG for Electronic Arts back in 2005. After shipping three console games, he moved his career to NCSoft Corporation (Carbine Studios) to help build the MMO project Wildstar as a senior cinematic/marketing artist. More of his work can be seen in Overwatch, Overwatch 2, and StarCraft. Check out Hong’s portfolio on ArtStation.I enjoyed the time Hong took to improve our models in real time. It was really nice to personally see someone proficient in ZBrush/Maya build off what we did in class!-A 3D Modeling Student
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Ready to level up?
Learn 3D Character Modeling from Blizzard Senior Character Artist Hong Chan Lim. Hong has worked on games like Overwatch, Superman Returns, and Godzilla Unleashed! Visit our website to learn more about this workshop: understand the required skills, read the syllabus, or browse our frequently asked questions by clicking below.